![]() Clones are like inline image sequences and emitting them will provide us with extra parameters we can exploit. Select the Group level of the shape and type K to create a Clone. (What’s the word for one piece of confetti? Confetto?) This animation is not exactly looping – I just cut it this close. Start with these settings (and experiment afterwards):Īt this point you get something much closer to realistic motion (barring gravity): Go to the Properties inspector and for each Rotation (XYZ), right click on the parameter and Add Parameter Behavior > Oscillate. ![]() That’s pretty good, but it’s still going to look a little weird when all the pieces are doing that same action and - it’s “too regular”. Set the Spin Rate to 100º give or take.Īdd another Spin Behavior and set the Axis to X. It is a convenient way to create “orbital” rotations instead of simple spins.Īdd another Spin Behavior and set the Axis to Y. ![]() The Anchor Point is the point around which all Transform properties are centered and which animation originates. Increase the Spin Rate to 135-180º (come back to these later to tweak these values for the look you’re going for.) Go into Properties and for the Anchor Point, offset the X to say 30 or so, Y to 60 or so, and Z to 150 or so (the actual values will depend somewhat on the original size of your shape). To your shape: start by adding a Behaviors > Basic Motion > Spin behavior. We’re going to use behaviors to control animation because it makes it easier to make alterations to suit our needs at any time. Groups can be 2D (and 2D Fixed Resolution) or 3D (plus other options which are relatively, largely, unimportant… for another time.) That will center the object and reset its Rotation, Scale, Anchor Points etc. Go to Properties > Transform and on the right edge, disclosure mark > select Reset Parameter. It often helps (most of the time actually - and this is a good habit to get into) to center the shape in the canvas. The initial shape you create will automatically be placed within a group… perfect. We will rely on the emitter to start playing that sequence on a random frame within the sequence.Īll objects in Motion (with the exception of Camera and Lights) must exist inside a Group. With that in mind, all we have to do is create ONE shape with the motion animation we need. One of the features of Emitters (and Replicators) is that they can be made to Play video (image sequence) frames with the option to start playing on a random frame in the “sequence”. The problem with emitters is: everything is emitted in exactly the same way… unless… They “flop”, follow invisible currents and eddies in air flow to push and flip them and create *seemingly* random motion. Little bits of paper do not fall in the real world flat, vertically. Making Confetti: an Apple Motion tutorial ![]()
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